News

SAN JOSE, Calif., Aug. 05, 2025 (GLOBE NEWSWIRE) -- zSpace (NASDAQ: ZSPC) (“zSpace” or the “Company”), a leader in immersive ...
SAN JOSE, Calif., July 31, 2025 (GLOBE NEWSWIRE) -- zSpace (Nasdaq: ZSPC) (“zSpace” or the “Company”), a leader in immersive learning, announced today that it plans to release financial results for ...
SAN JOSE, Calif., April 15, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc., a leading provider of augmented and virtual reality (AR/VR) solutions for education, proudly announces the acquisition of Second ...
ZSpace released an earlier version of zSpace in 2011. Educators in medicine and robotics were the early adopters. K-12 programs in California started last year.
zSpace looks like a supersized tablet, a Wacom that mated with an ergonomic breakfast tray that’s eaten a few too many helpings of biscuits and gravy. Inside the frame sits a 24-inch 3-D display.
The ZSpace laptop, aimed at students, educators, and healthcare providers, brings augmented and virtual reality to the user through a mix of specialized 3D screen technology and lightweight ...
zSpace will host a conference call at 5:00 p.m. ET / 2:00 p.m. PT on Wednesday, May 14, 2025, with the Company’s Chief Executive Officer, Paul Kellenberger, and the Company’s Chief Financial ...
--zSpace, Inc. today announced the pricing of its firm commitment initial public offering of an aggregate of 1,875,000 shares of its Common Stock at $5.00 per share. Roth Capital Partners, LLC and ...
ZSpace worked with Google’s WebGL team to develop a special browser that shows the potential for VR in the mundane online activities we participate in daily, like talking about our dinner ...
The zSpace mobile classroom, combining augmented reality and virtual reality, visited two Lee’s Summit schools before the academic year concluded in May.
Technology zSpace Says It Can Make Virtual Reality Simpler and Less Antisocial (Q&A) “Social isolation” may keep headsets like the Oculus Rift out of the classroom, zSpace says.
zSpace has been at the forefront of immersive learning since its founding in 2007, delivering evidence-based AR/VR platforms that enhance student achievement without the need for head-mounted ...