Quest's web browser now has experimental support for automatic colocated WebXR, meaning sessions involving multiple headsets in the same space. Currently, practically achieving colocation in WebXR ...
Oculus Browser has rolled out support for experimental hand-tracking API support with WebXR, and some demos are already available to try out. In a tweet last week, Oculus Browser Product Manager Jacob ...
Snap has unveiled the second version of its Snap OS, the software powering its AR glasses known as Snap Spectacles. The update includes a new native browser, WebXR support, and more. The launch comes ...
Mozilla launched a new WebXR app called Hello WebXR, which is compatible with most headsets that use web browsers such as Oculus’s or Google Chrome on PC VR headsets. The app acts as an introductory ...
Truth be told, Google's VR and AR direction is all over the place. From Google Cardboard to Daydream and Project Tango to ARCore and, now WebXR. That last bit, however, may stand to have the biggest ...
Call it mixed reality, call it Mesh, call it a metaverse. Augmented and virtual reality (VR) technologies are coming back as the foundation of a new generation of interactive experiences. There’s a ...
Browsers these days are so powerful you can almost do anything in them. Yes, sometimes even run older (ancient, really) operating systems in a browser tab. Want to play 3D games? Google's Project ...
Although we may disagree on the usefulness of VR and AR today, it’s hard to argue with the idea that it should be easier to develop for and deploy — especially on the web. That’s why Mozilla is ...
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