Final Fantasy Resonance revives turn-based combat
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It's driving me nuts. Is the double bond constantly changing between all possibilities fast enough that it shortens the bond length for all, or are all the double bonds existing in all possible states at the same time? Without more details I suspect there ...
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Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms
Resonance: A Plague Tale Legacy drops the rats in favour of combat and Tomb Raider-style temple puzzles. There's a lot to love, but there is some heart missing.