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Developed by Hazelight Studios, the imaginative minds behind the 2021 Game of the Year winner with more than 20 million units sold worldwide, It Takes Two, comes a unique co-op action-adventure ...
Hazelight Studios has had a lot of success in the decade that it’s been around, but that doesn’t mean it’s not working on something new. In fact, the studio claims it will have some exciting ...
Split Fiction is a 2-player cooperative game by Hazelight Studios, a Swedish developer known for making creative and ...
Hazelight Studios has announced that its last game, It Takes Two, has crossed 20 million units sold. In addition, the studio has teased its next project, which is in active development as an EA ...
Split Fiction is the latest game from Hazelight — the same studio that made other great co-op titles such as It Takes Two and A Way Out. While many might hear the word co-op and think of games ...
Hazelight Studios has revealed that Split Fiction has already reached two million sales within a week of the game's launch. A split-screen co-op adventure, Split Fiction follows two writers, Mio ...
Back in February 2023, Hazelight Studios revealed that It Takes Two sold over 10 million copies. In November 2022, Fares claimed that the studio's next game will surprise players and blow them away.
Josef Fares and Hazelight Studios have announced their next game Split Fiction will come to PC, PS5, and Xbox Series X|S on March 6, 2025. As you might have guessed from the title as well as the ...
The reveal from Hazelight Studios will air during The Game Awards livestream on Thursday, December 11th from 7:30 PM – 11:00 PM EST.
EA's Hazelight Studios follows up its lauded hit It Takes Two with a new two-player collaboration game in its signature style. David Lumb is a senior reporter covering mobile and gaming spaces ...
Split Fiction, the new co-op game from developer Hazelight Studios has surpassed 2 million copies sold in just one week, the studio announced on Thursday. In a post to the studio’s official X ...
But he stood strong in that Hazelight will not turn into a live-service game studio. “I have an understanding that publishers have a lot of, you know, worries about the ‘money issue.’ ...